
The eccentric citizens of Seaside Town tells Mario's group of the Star Piece's whereabouts, and they set to Jonathan Jones's Sunken Ship to find it. The fifth Star Piece plungs into the sea, where it is claimed by Jonathan Jones, if not by his Bandana Reds or Bandana Blues. With the third Star Piece acquired, Mario's group soon find Dyna & Mite and are able to escape from the mines through the mine cart.Īfter beating Yaridovich in Seaside Town, Mario recollects the fifth Star Piece.

As Mario's group are covered in soot when the King Bomb detonates, the third Star Piece seemingly senses this predicament and restores the trio to their standard appearance after being collected. It is unknowingly guarded by Punchinello, who accidentally frees the Star Piece by setting off a King Bomb, which crushes him upon summoning it. After venturing into the mines and receiving a Bambino Bomb for defeating Croco a second time, Mario's group is able to reach the room where the Star Piece had crashed into the rafters. Eventually, Mario's group arrive in Moleville and are informed what happened. The citizens of Moleville attempt to rescue them, but fail. The cave-in causes Dyna & Mite, who are playing in the mines at the time, to be trapped. The third Star Piece crashes deep within the Coal Mines, triggering a cave-in. Some will use special attacks based on how much remaining HP they have (HP < #), if hit with an elemental attack (Element) or if the enemy is the last one remaining (Alone).Having beaten Punchinello, Mario collects the third Star Piece in the Coal Mines. In this case, (CP) (counter to physical) or (CS) (counter to special) will be displayed next to the spell or special attack they will use against Mario's party. Some enemies will also counterattack when hit with a physical or magic attack, with their own.

For convenience, these variations are listed as separate enemies. Note: Some of these enemies are variations of a single enemy, were fought in a grouped battle, or had several battles where the enemy had a different stat-spread or form. Coins: The amount of coins dropped from the enemy.Experience points are divided up for each party member. Experience Points: The amount of experience points earned from defeating the enemy.Item Drop (25%): Another item that can be earned from defeating an enemy.Item Drop (5%): The item that can be earned from defeating an enemy.Also applies to the rate of being transformed from Lamb's Lure and Sheep Attack. Morph Rate: The rate of the enemy successfully being eaten by Yoshi.If Yoshi fails to eat the enemy, a Yoshi Candy or another Yoshi Cookie is given instead. Yoshi Cookie Item: The special item given to the party from Yoshi if he successfully eats the enemy, should they use a Yoshi Cookie.Flower Odds: The rate of the Bonus Flower dropped.Flower Bonus: The special bonus occasionally received from a Bonus Flower when the enemy is defeated.They are more physical in nature, and some can be blocked. Special Attacks: The enemy's special attacks.They are often elemental and cannot be blocked. Psychopath Thought: The thought of the enemy that appears when a timed Psychopath from Mallow is executed.

Weak Point(s): The enemy's weakness(es) from elemental special attacks.Special Defense(s): The enemy's resistance(s) from elemental special attacks, status ailments, and attacks that defeat the enemy instantly (Geno Whirl, Lamb's Lure, Yoshi Cookie, etc.).Magic Evade %: The enemy's evasion rate from special/magic attacks.Evade %: The enemy's evasion rate from physical attacks.Speed: The speed of the enemy, the order when the enemy attacks before or after other characters.Magic Defense: The enemy's magic defense.Magic Attack: The enemy's magic attack power.FP: The enemy's (maximum) Flower Points at the start of the battle.HP: The enemy's (maximum) hit points at the start of the battle.

This bestiary does not include dummied-out enemies. A comprehensive list of enemy statistics from Super Mario RPG: Legend of the Seven Stars.
